Showing posts with label buckets of blood. Show all posts
Showing posts with label buckets of blood. Show all posts

Thursday, March 31, 2022

[GLOG/Buckets of Blood Class] Archdrude

It's been a while since I posted about Buckets of Blood; I've been quietly working on the boring parts of writing the game and some IRL things have slowed down my working pace. It's still coming along. Here's a class to remind you that it still exists. 

Archdrude

You must have used marijuana in the last 24 hours to activate your Archdrude templates. Fortunately, you are also very skilled in every aspect of growing and using marijuana. Start with 10 high-quality pot brownies.

A) Candlemass

B) Sweet Leaf

C) Highway Star

D) Dragon Time

Candlemass: You have an additional stat called Wisdom, which starts at zero. Whenever you observe something thought-provoking and formulate a sufficiently blissed-out pronunciation of stoner wisdom, write down what you're pondering and add 1 to your stat.  After spending at least an hour in contemplation- preferably in a dark room full of tie-dye tapestries and scented candles-, you can roll 1d6. If the roll is less than your Wisdom score, reduce it by that much and get insight into the odd thing. This insight helps you to use that knowledge yourself.

Sweet Leaf: You can smoke a leaf from any plant to control it magically. You can only control one plant at a time. The plant cannot do anything overtly impossible, but here are a few ideas for what you can do:

  • shift the roots of trees to trip your foes
  • cause flowers to release clouds of allergy-triggering pollen
  • accelerate a plant's growth (from a seed to full maturity in a day for small plants, and slower growth- perhaps an extra foot or two- for larger ones)
  • shift a bush to hide you within its leaves
  • smack somebody with a falling vine
Highway Star: After your first random encounter in a region, you understand the the local ecosystem because all things are connected, maaaan. The Director will share the encounter table with you, though some descriptions may be vague or consist of omens ('footprints of a huge humanoid' rather than flat-out earning Bigfoot lives in the area, for example). You always receive an omen of your next encounter before it appears, no matter your encounter roll.

Dragon Time: You can talk to animals anytime, plants while controlling them with Sweet Leaf (they're very laid-back and only mind about being controlled if you end up getting them hurt), and occasionally wilderness spirits (they appear at the Director's discretion as ultra-powerful, yet contemptuous and inhumane, protectors of untamed expanses of wilderness; they look like dragons and only you and people who you have recently shared pot with can see them). Most plants and animals are not very smart. Wilderness spirits are much, much smarter than you.

If you build a strong bond with an animal (or a wilderness spirit, if you're REALLY badass), it might join you as a companion. It can anticipate your actions and act without explicit orders, and will generally act well-behaved.

Sunday, October 17, 2021

GLOGtober: Six Awful Books for Buckets of Blood

I'm doing GLOGtober out of order. For Day 3 I rolled a magical book. Here's six of them.

How to Use These Books
  • Build a character class around them, or hack an existing one. The Dabbler Cultist could always use more reading material.
  • They make perfect McGuffins. The player characters must race their rivals to claim the book before it falls into the wrong hands! They player characters were hired to transport one of these books across the country!
  • Give a copy to an NPC and you've got a villainous cult leader.
  • Hand them out as loot. They're worth a fortune to the right buyer.
  • Have an NPC use one to accidentally unleash something ancient and awful.
  • Just one of them unleashed upon the world would be a nightmare. What if all six go missing? It's up to the player characters to unravel the secrets of these tomes before Doomsday arrives....

Tuesday, August 31, 2021

Buckets of Blood Masterpost

There's a Chainsaw Wizard and a Re-Animator. Locheil wrote a Loser Assassin, Sundered wrote a Hot Rod from Hell, and PurpleCthulhu wrote an ingenious framework for stringing the whole thing together. By now, the sensitive reader will surely have picked up on the hot new craze that's undeniably sweeping the GLOGosphere.

We're calling it Buckets of Blood and it fucking rules.

Saturday, August 21, 2021

THAT IS NOT DEAD WHICH CAN ETERNAL LIE (GLOG Class: Re-Animator)

 A member of the same adventuring party as the Chainsaw Wizard. The Re-Animator knows that a human is a machine of meat and chemicals, and that the best way to fix a broken machine is by switching it off and then on again.

In other words, this is a necromancer-as-healer for a Weird psychedelic grindhouse setting.

Tuesday, August 3, 2021

YOU EXUDE A COSMIC DARKNESS (GLOG Class: Chainsaw Wizard)

 The legends tell of the great sages with wisdom unparalleled, who could chart the course of a kingdom's lifetime from a single utterance of its lowliest peasant. Of the mighty magicians who drew from the base nature of the universe itself to force reality to reshape itself to their wills. The invokers, the healers, the learned and the wise. All gone from this world, now, with only emptiness where wonder once was in their wake.

You don't trouble yourself over that shit. You've got a chainsaw.

[GLOG/Buckets of Blood Class] Archdrude

It's been a while since I posted about Buckets of Blood; I've been quietly working on the boring parts of writing the game and some ...