Saturday, August 21, 2021

THAT IS NOT DEAD WHICH CAN ETERNAL LIE (GLOG Class: Re-Animator)

 A member of the same adventuring party as the Chainsaw Wizard. The Re-Animator knows that a human is a machine of meat and chemicals, and that the best way to fix a broken machine is by switching it off and then on again.

In other words, this is a necromancer-as-healer for a Weird psychedelic grindhouse setting.


CLASS: RE-ANIMATOR

Start with a revoked license to practice medicine, battered paperback Necronomicon, shovel, simple assortment of chemicals and powders available at any grocery store, and a can-do attitude.

All animals hate and fear you.

A: Sometimes Dead is Better, Weird Science

B: Death's His Guiding Light

C: Don't Wanna Live My Life Again

D: Seer of the Real

Sometimes Dead is Better

Use your chemicals to anoint the corpse of a creature which had [templates] or less HD in life, and chant the awful words seared into your brain. It immediately returns as an undead zombie version of itself with full HP. The HD requirement is ignored if the target is well known to you (a fellow PC, for example). Zombies only take damage from things that are widely known to kill zombies (fire, blows to the head, total dismemberment, dark magicks, etc) and die (again) immediately at 0 HP. Roll on the Came Back Wrong table for the resurrection's effects (higher rolls are worse), modified by the following:

-1 if they died within a week  

-1 if the spirit has unfinished business

-4 if you personally knew the creature before it died 


+1 for each of the creature's original HD  

+1 if they were a magic-user

+1 if they died angry at you  

+4 if they were a necromancer


This ability cannot be used on those that are already undead.


Weird Science

Blow a pinch of powder into somebody's face. They gain 1d6 HP for each Re-Animator template you have as their flesh necrotizes and knits itself back together. Roll a d4 on the Came Back Wrong table; these effects only apply to the parts of their body that you healed (they get to keep their soul, too). They count as undead now, but can still be raised with Sometimes Dead is Better.


Death's His Guiding Light

Speak a certain chant into any undead's ear, and you can see through its eyes at any time by closing your own eyes, as long as it is within a mile radius and has an INT score greater than 0.


Don't Wanna Live My Life Again

Rub your powders into an open wound to reknit the flesh and muscle of a damaged zombie. Heals d12 HP. If used on a dead zombie, it gets back up, with a maximum of d12 HP.


Seer of the Real

Death's His Guiding Light is no longer bound by distance or living status. Seeing through the eyes of a zombie that's been killed gives you a fantastic view of the afterlife (1d4 psychic damage if you do this and catch a glimpse of Hell).

You can telepathically give commands to any zombie you have created, healed, or en-chanted within a mile radius. If they aren't brain-damaged and they want to resist, they get to save vs. CHA. Every command they obey permanently lowers their INT by 1.


Came Back Wrong (d8)

Each result on the Came Back Wrong table also includes all bolded effects from lower-numbered entries. Worse effects overwrite less drastic ones. For example, rolling a 4 to raise a dead friend produces a zombie who feels empty due to soullessness, with a mangled body (and halved Charisma) and an irritable personality. They have no pulse nor breath, do not eat or sleep, and become Exhausted if they go a day without eating the raw flesh of their own kind.

1. The zombie is exactly like they were in life. Any wounds knit themselves back together. The only way in which their undeadness manifests is a vague sense of emptiness caused by the evaporation of their soul.

2. Their body remains mangled by whatever killed them, which could be inconvenient (CHA is halved if they died messily).

3. The zombie becomes extremely irritable. They have no pulse nor breath, do not eat or sleep, and become Exhausted if they go a day without eating meat.

4. They become Exhausted if they go a day without eating the raw flesh of their own kind

5. During times of stress or primal instinct (say, after losing a significant chunk of health, experiencing mortal danger, or witnessing the unbridled rage of a Chainsaw Wizard), they must Save or attempt to attack and devour the closest being of their own kind

6. They have a lot of brain damage (INT is halved). They become Exhausted if they go a day without eating the raw flesh and brains of their own kind. 

7. Whenever they are not distracting themself by focusing very hard on something else, they must Save or attempt to attack and devour the closest being of their own kind.

8. The zombie is braindead (INT is 0) and has no traces of their original personality. At all times, they attempt to attack and devour the closest being of their own kind.


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