I'm doing GLOGtober out of order. For Day 3 I rolled a magical book. Here's six of them.
How to Use These Books
- Build a character class around them, or hack an existing one. The Dabbler Cultist could always use more reading material.
- They make perfect McGuffins. The player characters must race their rivals to claim the book before it falls into the wrong hands! They player characters were hired to transport one of these books across the country!
- Give a copy to an NPC and you've got a villainous cult leader.
- Hand them out as loot. They're worth a fortune to the right buyer.
- Have an NPC use one to accidentally unleash something ancient and awful.
- Just one of them unleashed upon the world would be a nightmare. What if all six go missing? It's up to the player characters to unravel the secrets of these tomes before Doomsday arrives....